
Put on your thinking cap and join the Extraordinaires Inventions class at Camp Discover. At the beginning of Day One, students received their Extraordinaire character, a unique character who has extraordinary needs, and randomly picked a project. Maddy B.’s character was a giant for whom she needed to design a gift. Oren T.  ended up with a pirate with pets who needed a drink carrier, and Alyssa J.’s ninja needed  a time keeper. Each camper described the type of invention they would be designing and how it would make life easier or better for their Extraordinaire.Â
Â
The students worked together while brainstorming. Oren wanted to create a drink carrier that was pirate related for the pirate’s pets. The top of the list was a barrel, and with a little collaboration from his tablemates, he came up with numerous ideas.
Â
Teacher Dianne Wade showed a video on the SCAMPER creative thinking technique that campers will use throughout the week. SCAMPER is an acronym for various techniques to help with the problem solving and creativity process: substitute, combine, adapt, modify, put to another use, eliminate, and reverse.Â
Â
After one session, students already had some solid plans in place for an invention to help their Extraordinaire!